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The following new talent tree is intended for use by characters with the scoundrel class. Of course, these are just two examples, and a hero who wants to tinker with machines and electronics has a number of options available across many different classes.Īdditionally, these rules will be featured in an upcoming sourcebook for reference at the gaming table, and will be expanded upon with more talents and rules to further enhance your game. Additionally, you will find sample heroic characters - a Zabrak engineer and a Mon Calamari outlaw tech - that illustrate two ways to build tech-oriented characters for your own campaign. This web enhancement includes a few rules (cut from the Saga Edition core rulebook for space) that allow heroes to take on the role of the tech specialist. Tech specialists range from brilliant engineers to prodigious outlaw techs, though all share a love for the guns, gear, and gadgets found in the galaxy far, far away. This is due to the hilarious power of handheld blasters/lightsabers in the movie universe.A favored archetype of long-time Star Wars gamers, the tech specialist is a character that focuses on modifying and enhanced fantastic technology to fit his or her needs.
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No fighters or the like have Heavy Armor. Also shields are considered blown as above. Each raise instead adds a cumulative -2 penalty to the Pilot roll for going Out of Control. Ion weapons ignore shields, but do not cause actual Wounds. One character/astromech can attempt to get them back online with a repair action. Shield are 'blown' anytime a ship takes damage. Some improved shielding is a bit better, and you can coax another point on a given turn with a Repair roll, or 2 with a raise. Shields act as 'armor' and generally provide 4 points of protection. With that in mind, and wanting to test the new Savage Worlds Adventure Edition 'chase' rules, I put together a fairly quick/simple conversion of some Star Wars ships, using a combination of Wookipedia and the stats for WWII aircraft in the SWADE book. So one thing, in my mind, that FFG Star Wars does not do terribly well is space combat.
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